#include "main.h"
#include "items.h"

/* all the items in the game */
Item items[] = {
//	{type, icon_x, icon_y, name, physical_damage, magic_damage, immaterial_damage, physical_reduce, magic_reduce, immaterial_reduce, cooldown, effect},
	{ITEM_NOTHING,        0,   1, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //   0
	{ITEM_WEAPON_CLOSE,   0,   0, "Iron Sword",              3,   0,   0,   0,   0,   0,  60,  EFFECT_WEAPON_NONE}, //   1
	{ITEM_WEAPON_CLOSE,   1,   0, "Sharp Iron Sword",        5,   0,   0,   0,   0,   0,  60,  EFFECT_WEAPON_NONE}, //   2
	{ITEM_WEAPON_CLOSE,   2,   0, "Titanium Sword",          9,   3,   0,   0,   0,   0,  60,  EFFECT_WEAPON_NONE}, //   3
	{ITEM_WEAPON_CLOSE,   3,   0, "Ice Blade",              11,   2,   0,   0,   0,   0,  50,  EFFECT_WEAPON_NONE}, //   4
	{ITEM_WEAPON_CLOSE,   4,   0, "Fire Blade",             12,   0,   0,   0,   0,   0,  50,  EFFECT_WEAPON_NONE}, //   5
	{ITEM_WEAPON_CLOSE,   5,   0, "Steel Mace",             16,   0,   0,   2,   0,   0,  70,  EFFECT_WEAPON_NONE}, //   6
	{ITEM_WEAPON_CLOSE,   6,   0, "Fight Stick",             3,   0,   0,   0,   0,   0,  40,  EFFECT_WEAPON_NONE}, //   7
	{ITEM_WEAPON_CLOSE,   7,   0, "Twin Dagger",             5,   0,   0,   0,   0,   0,  30,  EFFECT_WEAPON_NONE}, //   8
	{ITEM_WEAPON_CLOSE,   8,   0, "Samurai Sword",           8,   0,   0,   0,   0,   0,  40,  EFFECT_WEAPON_NONE}, //   9
	{ITEM_WEAPON_CLOSE,   9,   0, "Soul Finder",             8,   0,   4,   0,   0,   0,  40,  EFFECT_WEAPON_NONE}, //  10
	{ITEM_WEAPON_CLOSE,  10,   0, "Dagger",                  3,   0,   0,   0,   0,   0,  30,  EFFECT_WEAPON_NONE}, //  11
	{ITEM_WEAPON_CLOSE,  11,   0, "Knuckles",                2,   0,   0,   0,   0,   0,  20,  EFFECT_WEAPON_NONE}, //  12
	{ITEM_WEAPON_CLOSE,  12,   0, "Spiked Knuckles",         4,   0,   0,   0,   0,   0,  20,  EFFECT_WEAPON_NONE}, //  13
	{ITEM_WEAPON_CLOSE,  13,   0, "Gold Knuckles",           6,   0,   0,   0,   0,   0,  20,  EFFECT_WEAPON_NONE}, //  14
	{ITEM_WEAPON_CLOSE,  14,   0, "Icicle",                  8,   3,   0,   0,   0,   0,  30,  EFFECT_WEAPON_NONE}, //  15
	{ITEM_WEAPON_CLOSE,  15,   0, "Fiery Puncher",           9,   2,   0,   0,   0,   0,  30,  EFFECT_WEAPON_NONE}, //  16
	{ITEM_WEAPON_CLOSE,  16,   0, "Amethyst Puncher",       10,   4,   0,   0,   0,   0,  30,  EFFECT_WEAPON_NONE}, //  17
	{ITEM_WEAPON_CLOSE,  17,   0, "Boxing Glove",            5,   5,   5,   1,   1,   1,  20,  EFFECT_WEAPON_NONE}, //  18
	{ITEM_WEAPON_CLOSE,  18,   0, "Shaman Staff",            1,   2,   3,   0,   0,   0,  50,  EFFECT_WEAPON_NONE}, //  19
	{ITEM_WEAPON_CLOSE,  19,   0, "Incandescence",           2,   4,   6,   0,   0,   0,  50,  EFFECT_WEAPON_NONE}, //  20
	{ITEM_WEAPON_CLOSE,  20,   0, "Frost Bite",              3,   5,   7,   0,   0,   0,  40,  EFFECT_WEAPON_NONE}, //  21
	{ITEM_WEAPON_CLOSE,  21,   0, "Magical Yo-Yo",           0,   9,   8,   1,   1,   1,  30,  EFFECT_WEAPON_NONE}, //  22
	{ITEM_WEAPON_CLOSE,  22,   0, "Snowflake Mitten",        0,   5,   0,   0,   0,   0,  50,  EFFECT_WEAPON_NONE}, //  23
	{ITEM_WEAPON_CLOSE,  23,   0, "Flare Mitten",            0,  12,   1,   0,   0,   0,  40,  EFFECT_WEAPON_NONE}, //  24
	{ITEM_WEAPON_CLOSE,  24,   0, "Lightning Glove",         0,  10,   5,   0,   0,   0,  40,  EFFECT_WEAPON_NONE}, //  25
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  26
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  27
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  28
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  29
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  30
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  31
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  32
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  33
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  34
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  35
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  36
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  37
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  38
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  39
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  40
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  41
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  42
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  43
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  44
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  45
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  46
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  47
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  48

	{ITEM_WEAPON_RANGE,   0,  16, "Crossbow",                6,   0,   0,   0,   0,   0,  90,  EFFECT_WEAPON_NONE}, //  49
	{ITEM_WEAPON_RANGE,   1,  16, "Sniper",                  8,   0,   0,   0,   0,   0,  90,  EFFECT_WEAPON_NONE}, //  50
	{ITEM_WEAPON_RANGE,   2,  16, "Frosthunter",             8,   2,   0,   0,   0,   0,  80,  EFFECT_WEAPON_NONE}, //  51
	{ITEM_WEAPON_RANGE,   3,  16, "Plasmasniper",            8,   5,   4,   0,   0,   0,  70,  EFFECT_WEAPON_NONE}, //  52
	{ITEM_WEAPON_RANGE,   4,  16, "Throwingstar",            3,   0,   0,   0,   0,   0,  40,  EFFECT_WEAPON_NONE}, //  53
	{ITEM_WEAPON_RANGE,   5,  16, "Shuriken",                6,   0,   0,   0,   0,   0,  30,  EFFECT_WEAPON_NONE}, //  54
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  55
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  56
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  57
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  58
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  59
	{ITEM_NOTHING,        0,   0, "Nothing",                 0,   0,   0,   0,   0,   0,   0,  EFFECT_WEAPON_NONE}, //  60
};
